Gameplay

Casualties: Unknown Food: Eat, Drink and Pack Wisely

Find early food and water in Casualties: Unknown, learn the demo's juice and soup recipes, and use hunger, thirst and weight readings to plan your supplies.

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Casualties: Unknown Game screenshot
Casualties: Unknown · Gameplay
01

Start with identifiable food and clean water

Early supplies include Geofruit from Geotrees, gathered foliage, found food, bottled water and groundwater you can purify. Geofruit offers some hydration but decays quickly, foliage can cause sickness, and Glowplant fruit is toxic and inedible.

Use hunger and thirst readings to decide what you need, then check sickness, temperature and weight before consuming more. Save clean drinking water for later dry areas, and keep emergency medicine separate from food liquids.

The preparation instructions here use the Steam demo guide labeled 7.0.1, while the juice and soup recipes are documented for demo 7.0. Keep these instructions separate from the itch prototype and full release when checking recipes and item effects.

02

What to gather and what to leave alone

SupplyHow to approach it
Geofruit gathered from GeotreesProvides some hydration and decays quickly. Consider it for a current need rather than relying on it as a lasting reserve.
Foliage gathered during explorationCan cause sickness when consumed. Availability alone is not a reason to choose it over an identified alternative.
Found food and bottled waterInspect supplies before using them. Do not consume unidentified or spoiled provisions merely to make room in your inventory.
Groundwater collected for purificationCollect it with a canteen and boil it at a campfire to make clean water in the documented demo.
Glowplant fruit and unfamiliar suppliesDo not eat Glowplant fruit. Do not assume unfamiliar fungi, animal flesh or contaminated water are safe to consume.
03

Find supplies without filling every slot

  1. Hold Left Control while checking nearby loot. The demo displays item labels, helping you spot supplies you might otherwise overlook.
  2. Hold Shift while hovering over a candidate item to inspect its details. Identify what you are carrying before deciding to drink it, eat it or save it.
  3. Check your hunger, thirst, sickness and temperature readings before consuming supplies. This helps you distinguish an ordinary food need from another worsening condition.
  4. Reserve space for clean drinking water and keep medical liquids separate. This leaves a clearer distinction between supplies for routine hydration and supplies for an emergency.
  5. Leave unidentified or spoiled supplies unused when rearranging your inventory. Freeing a slot is not a good reason to consume something you cannot assess.
04

Purify groundwater before planning elaborate meals

  1. Collect groundwater with a canteen in the documented demo. This gives you the water supply needed for the boiling route.
  2. Boil the collected groundwater at a campfire to produce clean water. Water purification is a more achievable early objective than the higher-INT soup recipe.
  3. Inspect the prepared supply before packing it for the next stretch. Keep your clean drinking water reserve distinct from liquids intended for treatment.
05

Choose between Produce juice and Soup

Demo recipeRequirements
Produce juice in demo 7.0Three suitable Produce items and a Hammering tool, at INT 2.
Soup in demo 7.0Water, Fat and Meat, with Cutting and a Heat source, at INT 9.
  1. Press C to open the crafting menu. Use the recipe shown in your game to check the ingredients and requirements before committing supplies.
  2. Drag a found ingredient onto the crafting button to see recipes that use it. This helps you decide whether the ingredient belongs in your immediate plan.
  3. Pin the recipe you intend to make so its ingredients remain on screen. Use that list to guide gathering instead of carrying unrelated materials.
  4. Favorite the bags and tools you want to preserve with F. Crafting will not consume or rip up those protected items.
06

Read fullness and body weight separately

A full stomach is not a reason to keep eating for inventory space. The Satiated status lowers weight loss and mobility, while Full warns that further eating can make you sick and lowers mobility more. Treat those statuses as a prompt to reassess your next bite.

Body weight also deserves its own check. Skinny and Malnourished reduce carrying capacity, while Overweight brings clumsiness and quicker tiredness. Use the weight status alongside hunger rather than assuming that improving a hunger reading resolves every food-related problem.

Apply the same restraint to drinking. Overhydrated impairs movement and increases blood pressure, while Water-intoxicated describes excessive intake disrupting blood flow to the brain. Recheck the panel after drinking instead of repeatedly consuming supplies without looking at the result.

If consciousness or blood-pressure readings worsen, broaden your check beyond hunger and thirst. Keep an eye on sickness and temperature as well, and preserve usable clean water for the dry stretch ahead. The useful result is meeting your current need while keeping a sensible reserve.

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