Open the Console During a Practice Run
Press the backtick key (`) during gameplay in the Steam demo, then enter help to see the commands available in your build. Use a disposable practice run; the documented instructions do not require a separate creative-mode selection.
The saving instructions below apply to demo 7.0.1. Treat the Steam demo, older itch prototype and full release as separate versions when checking commands and item IDs, rather than assuming a command list works identically across them.
Spawn a Flashlight and Reset Your Medical State
- Press the backtick key (`) while playing the Steam demo to open the developer console.
- Enter help to display the command list for the build you are actually running.
- Enter spawn flashlight to create a known item using its documented item ID.
- Inspect the spawned object before continuing, so you can tell whether the command produced the item you intended.
- Enter heal when you want to reset your medical state before another recovery attempt. It does not reverse amputations, neural booster uses or Hollow.
Keep your first test simple: spawn the flashlight, check the result, then try the recovery command separately. This makes it easier to distinguish an item-ID problem from a medical-state problem.
Read Spawn Arguments Before Adding Extras
The documented syntax is spawn <id> [position] [condition] [amount]. The ID selects the object, position controls where it appears, condition sets its condition where applicable, and amount controls how many objects are spawned.
Documented position arguments include cursor for the pointer's location, player for your character's location and random for a random location in the layer. For a small practice setup, prefer a position where you can easily inspect the result.
Prepare an Injury Test Without Guessing Fields
- Check the current console help before preparing a limb test, so you can use the arguments accepted by your build.
- Use the documented setlimbfield <limb> <field> <value> structure to change an individual limb field. Documented field examples include pain and bleedAmount; replace the placeholders only with identifiers and values checked for your build.
- Inspect the affected limb after the command, using the changed condition as your starting point for the recovery exercise.
- Enter heal after the exercise to reset the medical state before comparing another treatment attempt.
For a narrower bleeding test, coagulate stops bleeding from limbs but does not affect internal bleeding. Choose it when you want to remove that specific problem rather than reset the broader medical state.
Find Item IDs That Match Your Build
Look up identifiers in the item database and check the current build's help output instead of copying IDs from the older itch prototype. A displayed item name and the identifier required by a command should not be treated as interchangeable without checking.
The command documentation says an invalid spawn ID may be auto-corrected. Check what actually appears rather than treating an accepted command as proof that you typed the exact identifier.
Normal Saving and Saving a Test
| Method | What to Expect |
|---|---|
| Normal demo saving at a layer transition | In demo 7.0.1, use Save and exit at a layer transition to take a normal break. |
| The saveandquit console command | Preserves the player's status and exits to the menu, but reload restarts the current layer rather than restoring its previous layout and state. |
Do not build a practice routine around returning to an exact mid-layer scene after reloading. The documented saveandquit behavior preserves the run while regenerating the layer, so recreate your test setup after returning.
