Gameplay

Casualties: Unknown Crafting for Your First Kit

Learn Casualties: Unknown crafting controls, early bag and dressing recipes, tool qualities and Intelligence requirements to build a useful first kit.

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Casualties: Unknown Game screenshot
Casualties: Unknown · Gameplay
01

Inspect a Recipe and Protect Your Supplies

Open crafting with C, drag an item onto the crafting button to find recipes that use it, then pin your chosen recipe to keep its requirements visible. Favourite bags and tools you want to keep with F so crafting cannot consume them.

Build toward a container first, then dressings. The recipe quantities below describe demo 7.0, while the controls and training guidance describe demo 7.0.1; use them as a demo route rather than assuming the older itch prototype or full release has identical recipes.

02

Use the Crafting Menu Before Spending Materials

  1. Press C to open the crafting menu and inspect your available crafting options.
  2. Drag a material onto the crafting button to display recipes that use that item.
  3. Pin the recipe you want to make so its ingredient requirements remain visible while you gather supplies.
  4. Inspect ingredient requirements for crafting qualities such as Cutting, Hammering and Heat source, and choose supplies that match the requested qualities.
  5. Favourite a bag or tool you need to keep with F, protecting it from being consumed or ripped up by crafting.
  6. Check the finished item after crafting, so you can see whether you received the useful result you were preparing for.
03

Gather Materials Around the Recipe

Plants provide foliage, wooden structures provide wood, and scrap piles and traps provide metal. You can also craft using items on the ground nearby, so you do not need to put every ingredient into your inventory first.

Follow the pinned recipe rather than collecting materials without a purpose. Before turning a useful bag or clothing into medical supplies, decide which item you can spare and protect anything essential with a favourite.

04

Early Recipes for Storage, Tools and Light

RecipeDemo Requirements
Rope for the first crafting chainsRequires two Foliage at INT 1.
Canvas for a Foliage bagRequires three Foliage at INT 2.
Foliage bag for carrying suppliesRequires one Rope and two Canvas at INT 5.
Dressing for your medical suppliesRequires two suitably conditioned Ripped dressings at INT 5.
Flimsy knife as an early cutting toolRequires Scrap metal, Rope and a Wood cube at INT 4.
Makeshift headlamp for lightRequires a Stiff carcass, Glowplant fruit and Rope at INT 4.
Campfire for an early fire setupRequires a Firestarter and flammable materials at INT 4.
05

Turn Foliage Into a Bag, Then Prepare Dressings

  1. Craft Rope from two Foliage when you meet its INT 1 requirement, producing a component for your bag.
  2. Craft Canvas from three Foliage at INT 2, repeating as needed for the bag recipe.
  3. Craft the Foliage bag from one Rope and two Canvas at INT 5, giving you a container for supplies.
  4. Favourite your new bag with F so later crafting will not rip it up for materials.
  5. Rip spare bags or clothing through crafting to obtain Ripped dressings for medical crafting.
  6. Craft a Dressing from two suitably conditioned Ripped dressings at INT 5, then check that the finished Dressing is available before moving on.
06

Intelligence Changes What You Can Safely Make

Intelligence controls normal recipe visibility and recognition. A recipe you can attempt is not necessarily a sensible use of scarce supplies: working above your level can damage the result, waste ingredients or hurt your character.

In the demo guidance, you can attempt recipes up to 3 INT above your level. At 1 INT short, there is a 50% chance of a damaged result; at 2 INT short, there is a 50% chance of wasting the materials; at 3 INT short, the attempt also adds injury risk.

For your first useful kit, prefer recipes whose requirements you meet. If a bag or medical item would consume your last suitable ingredients, improve Intelligence before gambling on the attempt.

07

Unlock Harder Recipes Through Useful Practice

  1. Make an easier recipe you have not crafted before to gain Intelligence experience while producing something useful.
  2. Read a blueprint when you find one to improve Intelligence before spending scarce materials on a harder recipe.
  3. Read an E-PDA as another documented way to gain Intelligence experience.
  4. Revisit the desired recipe after improving Intelligence and compare its requirement with your level before committing the ingredients.

In demo 7.0, a blueprint grants 25 INT experience and an E-PDA grants 35. These are demo values, so keep the practical habit—learning before spending—when checking recipes in the full release.

The Crafting Course unlocks after reaching layer 3 in the documented demo guidance. It covers Intelligence, recipe pinning, favourites, campfires and clean water, making it a useful next stop once the basic bag-and-dressing routine feels familiar.

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